Capítulo 264 de 988

Chapter 264: Using WebGL and WebGPU during renders

Core Idea

Some Remotion packages and third-party libraries use WebGL or WebGPU during rendering, including @remotion/effects, @remotion/three, Skia and map libraries.

Key Concepts

  • Remotion 5.0
  • Remotion 4.0

Code Examples

npx remotion render --gl=angle
  • What it demonstrates: Usage pattern for Using WebGL and WebGPU during renders from the official docs.

Key Takeaways

  1. Understand remotion 5.0 when working with Using WebGL and WebGPU during renders.
  2. Understand remotion 4.0 when working with Using WebGL and WebGPU during renders.

Connects To

  • Angular: related page in the Framework & Renderer Integrations section.
  • Figma: related page in the Framework & Renderer Integrations section.
  • use Gsap Timeline: related page in the Framework & Renderer Integrations section.