Chapter 264: Using WebGL and WebGPU during renders
Core Idea
Some Remotion packages and third-party libraries use WebGL or WebGPU during rendering, including @remotion/effects, @remotion/three, Skia and map libraries.
Key Concepts
- Remotion 5.0
- Remotion 4.0
Code Examples
npx remotion render --gl=angle
- What it demonstrates: Usage pattern for Using WebGL and WebGPU during renders from the official docs.
Key Takeaways
- Understand remotion 5.0 when working with Using WebGL and WebGPU during renders.
- Understand remotion 4.0 when working with Using WebGL and WebGPU during renders.
Connects To
- Angular: related page in the Framework & Renderer Integrations section.
- Figma: related page in the Framework & Renderer Integrations section.
- use Gsap Timeline: related page in the Framework & Renderer Integrations section.