Capítulo 20 de 859
A special type of camera that uses two perspective cameras with stereoscopic projection. Can be used for rendering stereo effects like 3D Anaglyph or Parallax Barrier.
1 so objects to be rendered by the left camera must also be added to this la…2 so objects to be rendered by the right camera must also be added to this …Constructor
| Signature |
|---|
new StereoCamera() |
Properties
| Property | Description |
|---|---|
.aspect : number | The aspect. |
.cameraL : PerspectiveCamera | The camera representing the left eye. This is added to layer 1 so objects to be rendered by the left camera must also be added to this layer. |
.cameraR : PerspectiveCamera | The camera representing the right eye. This is added to layer 2 so objects to be rendered by the right camera must also be added to this layer. |
.eyeSep : number | The eye separation which represents the distance between the left and right camera. |
.type : string (readonly) | The type property is used for detecting the object type in context of serialization/deserialization. |
Methods
| Method | Description |
|---|---|
.update( camera : PerspectiveCamera ) | Updates the stereo camera based on the given perspective camera. |