Capítulo 809 de 859
A survey of the different ways to render text in a three.js app, ranging from a plain HTML/CSS overlay to fully procedural 3D text geometry, each with different integration and quality trade-offs.
CSS2DRenderer / CSS3DRenderer: render real DOM elements as if they were objects in the 3D scene, more tightly integrated than a plain overlay.TextGeometry: generates a procedural 3D text mesh from a string, but requires a THREE.Font (loaded from a JSON font file) as input.troika-three-text or BMFont-based renderers give crisp antialiased text directly from .ttf/.woff files without pre-baking a glyph atlas.// TextGeometry needs a loaded THREE.Font:
const geometry = new THREE.TextGeometry(text, parameters);
Font is available.CSS2DRenderer/CSS3DRenderer place real DOM elements inside the 3D scene's coordinate system.TextGeometry produces real 3D text meshes but needs a THREE.Font loaded first.troika-three-text render directly from standard font files.TextGeometry builds on.