Capítulo 75 de 859

Chapter 75: MeshNormalMaterial

Core Idea

A material that maps the normal vectors to RGB colors.

Key Concepts

  • bumpMap : Texture: The texture to create a bump map. The black and white values map to the perceived depth in relation to the lights. Bump doesn't actually af…
  • bumpScale : number: How much the bump map affects the material. Typical range is [0,1].
  • displacementBias : number: The offset of the displacement map's values on the mesh's vertices. The bias is added to the scaled sample of the displacement map. Without…
  • displacementMap : Texture: The displacement map affects the position of the mesh's vertices. Unlike other maps which only affect the light and shade of the material t…
  • displacementScale : number: How much the displacement map affects the mesh (where black is no displacement, and white is maximum displacement). Without a displacement …
  • flatShading : boolean: Whether the material is rendered with flat shading or not.
  • isMeshNormalMaterial : boolean (readonly): This flag can be used for type testing.
  • normalMap : Texture: The texture to create a normal map. The RGB values affect the surface normal for each pixel fragment and change the way the color is lit. N…
  • normalMapType : TangentSpaceNormalMap | ObjectSpaceNormalMap: The type of normal map.
  • normalScale : Vector2: How much the normal map affects the material. Typical value range is [0,1].

Reference Tables

Constructor

Signature
new MeshNormalMaterial( parameters : Object )

Properties

PropertyDescription
.bumpMap : TextureThe texture to create a bump map. The black and white values map to the perceived depth in relation to the lights. Bump doesn't actually affect the geometry of the object, only the lighting. If a nor…
.bumpScale : numberHow much the bump map affects the material. Typical range is [0,1].
.displacementBias : numberThe offset of the displacement map's values on the mesh's vertices. The bias is added to the scaled sample of the displacement map. Without a displacement map set, this value is not applied.
.displacementMap : TextureThe displacement map affects the position of the mesh's vertices. Unlike other maps which only affect the light and shade of the material the displaced vertices can cast shadows, block other objects,…
.displacementScale : numberHow much the displacement map affects the mesh (where black is no displacement, and white is maximum displacement). Without a displacement map set, this value is not applied.
.flatShading : booleanWhether the material is rendered with flat shading or not.
.isMeshNormalMaterial : boolean (readonly)This flag can be used for type testing.
.normalMap : TextureThe texture to create a normal map. The RGB values affect the surface normal for each pixel fragment and change the way the color is lit. Normal maps do not change the actual shape of the surface, on…
`.normalMapType : TangentSpaceNormalMapObjectSpaceNormalMap`
.normalScale : Vector2How much the normal map affects the material. Typical value range is [0,1].
.wireframe : booleanRenders the geometry as a wireframe.
.wireframeLinewidth : numberControls the thickness of the wireframe.

Key Takeaways

  1. MeshNormalMaterial extends: EventDispatcher → Material
  2. Most relevant properties: bumpMap, bumpScale, displacementBias, displacementMap.

Connects To