Capítulo 75 de 859
A material that maps the normal vectors to RGB colors.
[0,1].[0,1].Constructor
| Signature |
|---|
new MeshNormalMaterial( parameters : Object ) |
Properties
| Property | Description |
|---|---|
.bumpMap : Texture | The texture to create a bump map. The black and white values map to the perceived depth in relation to the lights. Bump doesn't actually affect the geometry of the object, only the lighting. If a nor… |
.bumpScale : number | How much the bump map affects the material. Typical range is [0,1]. |
.displacementBias : number | The offset of the displacement map's values on the mesh's vertices. The bias is added to the scaled sample of the displacement map. Without a displacement map set, this value is not applied. |
.displacementMap : Texture | The displacement map affects the position of the mesh's vertices. Unlike other maps which only affect the light and shade of the material the displaced vertices can cast shadows, block other objects,… |
.displacementScale : number | How much the displacement map affects the mesh (where black is no displacement, and white is maximum displacement). Without a displacement map set, this value is not applied. |
.flatShading : boolean | Whether the material is rendered with flat shading or not. |
.isMeshNormalMaterial : boolean (readonly) | This flag can be used for type testing. |
.normalMap : Texture | The texture to create a normal map. The RGB values affect the surface normal for each pixel fragment and change the way the color is lit. Normal maps do not change the actual shape of the surface, on… |
| `.normalMapType : TangentSpaceNormalMap | ObjectSpaceNormalMap` |
.normalScale : Vector2 | How much the normal map affects the material. Typical value range is [0,1]. |
.wireframe : boolean | Renders the geometry as a wireframe. |
.wireframeLinewidth : number | Controls the thickness of the wireframe. |