Capítulo 83 de 859
Node material version of MeshStandardMaterial.
emissive, emissiveIntensity and emissiveMap properties. This…true because standard materials react on lights.metalness, and metalnessMap properties. This node property allows t…roughness, and roughnessMap properties. This node property allows t…Constructor
| Signature |
|---|
new MeshStandardNodeMaterial( parameters : Object ) |
Properties
| Property | Description |
|---|---|
.emissiveNode : Node.<vec3> | The emissive color of standard materials is by default inferred from the emissive, emissiveIntensity and emissiveMap properties. This node property allows to overwrite the default and define th… |
.isMeshStandardNodeMaterial : boolean (readonly) | This flag can be used for type testing. |
.lights : boolean | Set to true because standard materials react on lights. |
.metalnessNode : Node.<float> | The metalness of standard materials is by default inferred from the metalness, and metalnessMap properties. This node property allows to overwrite the default and define the metalness with a node… |
.roughnessNode : Node.<float> | The roughness of standard materials is by default inferred from the roughness, and roughnessMap properties. This node property allows to overwrite the default and define the roughness with a node… |
Methods
| Method | Description |
|---|---|
.setupEnvironment( builder : NodeBuilder ) : EnvironmentNode.<vec3> | Overwritten since this type of material uses EnvironmentNode to implement the PBR (PMREM based) environment mapping. Besides, the method honors Scene.environment. |
.setupLightingModel() : PhysicalLightingModel | Setups the lighting model. |
.setupSpecular() | Setups the specular related node variables. |
.setupVariants( builder : NodeBuilder ) | Setups the standard specific node variables. |