Capítulo 112 de 859
A light source positioned directly above the scene, with color fading from the sky color to the ground color.
This light cannot be used to cast shadows.
const light = new THREE.HemisphereLight( 0xffffbb, 0x080820, 1 );
scene.add( light );
Constructor
| Signature |
|---|
| `new HemisphereLight( skyColor : number |
Properties
| Property | Description |
|---|---|
.groundColor : Color | The light's ground color. |
.isHemisphereLight : boolean (readonly) | This flag can be used for type testing. |