Capítulo 114 de 859
Creates a visual aid consisting of a spherical mesh for a given HemisphereLight.
When the hemisphere light is transformed or its light properties are changed, it's necessary to call the update() method of the respective helper.
const light = new THREE.HemisphereLight( 0xffffbb, 0x080820, 1 );
const helper = new THREE.HemisphereLightHelper( light, 5 );
scene.add( helper );
Constructor
| Signature |
|---|
| `new HemisphereLightHelper( light : HemisphereLight, size : number, color : number |
Properties
| Property | Description |
|---|---|
| `.color : number | Color |
.light : HemisphereLight | The light being visualized. |
Methods
| Method | Description |
|---|---|
.dispose() | Frees the GPU-related resources allocated by this instance. Call this method whenever this instance is no longer used in your app. |
.update() | Updates the helper to match the position and direction of the light being visualized. |