Capítulo 204 de 859
Class for loading textures. Images are internally loaded via ImageLoader.
Please note that TextureLoader has dropped support for progress events in r84. For a TextureLoader that supports progress events, see this thread.
const loader = new THREE.TextureLoader();
const texture = await loader.loadAsync( 'textures/land_ocean_ice_cloud_2048.jpg' );
const material = new THREE.MeshBasicMaterial( { map:texture } );
Constructor
| Signature |
|---|
new TextureLoader( manager : LoadingManager ) |
Methods
| Method | Description |
|---|---|
.load( url : string, onLoad : function, onProgress : onProgressCallback, onError : onErrorCallback ) : Texture | Starts loading from the given URL and pass the fully loaded texture to the onLoad() callback. The method also returns a new texture object which can directly be used for material creation. If you d… |