Capítulo 338 de 859
A curve representing a Catmull-Rom spline.
//Create a closed wavey loop
const curve = new THREE.CatmullRomCurve3( [
new THREE.Vector3( -10, 0, 10 ),
new THREE.Vector3( -5, 5, 5 ),
new THREE.Vector3( 0, 0, 0 ),
new THREE.Vector3( 5, -5, 5 ),
new THREE.Vector3( 10, 0, 10 )
] );
const points = curve.getPoints( 50 );
const geometry = new THREE.BufferGeometry().setFromPoints( points );
const material = new THREE.LineBasicMaterial( { color: 0xff0000 } );
// Create the final object to add to the scene
const curveObject = new THREE.Line( geometry, material );
Constructor
| Signature |
|---|
| `new CatmullRomCurve3( points : Array.<Vector3>, closed : boolean, curveType : 'centripetal' |
Properties
| Property | Description |
|---|---|
.closed : boolean | Whether the curve is closed or not. |
| `.curveType : 'centripetal' | 'chordal' |
.isCatmullRomCurve3 : boolean (readonly) | This flag can be used for type testing. |
.points : Array.<Vector3> | An array of 3D points defining the curve. |
.tension : number | Tension of the curve. |
Methods
| Method | Description |
|---|---|
.getPoint( t : number, optionalTarget : Vector3 ) : Vector3 | Returns a point on the curve. |