Capítulo 361 de 859
A curve representing a 2D Quadratic Bezier curve.
const curve = new THREE.QuadraticBezierCurve(
new THREE.Vector2( - 10, 0 ),
new THREE.Vector2( 20, 15 ),
new THREE.Vector2( 10, 0 )
)
const points = curve.getPoints( 50 );
const geometry = new THREE.BufferGeometry().setFromPoints( points );
const material = new THREE.LineBasicMaterial( { color: 0xff0000 } );
// Create the final object to add to the scene
const curveObject = new THREE.Line( geometry, material );
Constructor
| Signature |
|---|
new QuadraticBezierCurve( v0 : Vector2, v1 : Vector2, v2 : Vector2 ) |
Properties
| Property | Description |
|---|---|
.isQuadraticBezierCurve : boolean (readonly) | This flag can be used for type testing. |
.v0 : Vector2 | The start point. |
.v1 : Vector2 | The control point. |
.v2 : Vector2 | The end point. |
Methods
| Method | Description |
|---|---|
.getPoint( t : number, optionalTarget : Vector2 ) : Vector2 | Returns a point on the curve. |