Capítulo 344 de 859
A curve representing an ellipse.
const curve = new THREE.EllipseCurve(
0, 0,
10, 10,
0, 2 * Math.PI,
false,
0
);
const points = curve.getPoints( 50 );
const geometry = new THREE.BufferGeometry().setFromPoints( points );
const material = new THREE.LineBasicMaterial( { color: 0xff0000 } );
// Create the final object to add to the scene
const ellipse = new THREE.Line( geometry, material );
Constructor
| Signature |
|---|
new EllipseCurve( aX : number, aY : number, xRadius : number, yRadius : number, aStartAngle : number, aEndAngle : number, aClockwise : boolean, aRotation : number ) |
Properties
| Property | Description |
|---|---|
.aClockwise : boolean | Whether the ellipse is drawn clockwise or not. |
.aEndAngle : number | The end angle of the curve in radians starting from the positive X axis. |
.aRotation : number | The rotation angle of the ellipse in radians, counterclockwise from the positive X axis. |
.aStartAngle : number | The start angle of the curve in radians starting from the positive X axis. |
.aX : number | The X center of the ellipse. |
.aY : number | The Y center of the ellipse. |
.isEllipseCurve : boolean (readonly) | This flag can be used for type testing. |
.xRadius : number | The radius of the ellipse in the x direction. Setting the this value equal to the EllipseCurve#yRadius will result in a circle. |
.yRadius : number | The radius of the ellipse in the y direction. Setting the this value equal to the EllipseCurve#xRadius will result in a circle. |
Methods
| Method | Description |
|---|---|
.getPoint( t : number, optionalTarget : Vector2 ) : Vector2 | Returns a point on the curve. |