Capítulo 591 de 859
This class represents a scene with a basic room setup that can be used as input for PMREMGenerator#fromScene. The resulting PMREM represents the room's lighting and can be used for Image Based Lighting by assigning it to Scene#environment or directly as an environment map to PBR materials.
The implementation is based on the EnvironmentScene component from the model-viewer project.
const environment = new RoomEnvironment();
const pmremGenerator = new THREE.PMREMGenerator( renderer );
const envMap = pmremGenerator.fromScene( environment ).texture;
scene.environment = envMap;
Constructor
| Signature |
|---|
new RoomEnvironment() |
Methods
| Method | Description |
|---|---|
.dispose() | Frees internal resources. This method should be called when the environment is no longer required. |