Capítulo 621 de 859
A basic flat, reflective water effect.
Note that this class can only be used with WebGPURenderer. When using WebGLRenderer, use Water.
References:
import { WaterMesh } from 'three/addons/objects/WaterMesh.js';
Constructor
| Signature |
|---|
new WaterMesh( geometry : BufferGeometry, options : WaterMesh~Options ) |
Properties
| Property | Description |
|---|---|
.alpha : UniformNode.<float> | The alpha value. |
.distortionScale : UniformNode.<float> | The distortion scale. |
.isWaterMesh : boolean (readonly) | This flag can be used for type testing. |
.resolutionScale : number | The effect's resolution scale. |
.size : UniformNode.<float> | The size value. |
.sunColor : UniformNode.<color> | The sun color. |
.sunDirection : UniformNode.<vec3> | The sun direction. |
.waterColor : UniformNode.<color> | The water color. |
.waterNormals : TextureNode | The water's normal map. |