Capítulo 785 de 859
Represents a uniform which is a global shader variable. They are passed to shader programs.
When declaring a uniform of a ShaderMaterial, it is declared by value or by object.
Since this class can only be used in context of ShaderMaterial, it is only supported in WebGLRenderer.
uniforms: {
time: { value: 1.0 },
resolution: new Uniform( new Vector2() )
};
Constructor
| Signature |
|---|
new Uniform( value : any ) |
Properties
| Property | Description |
|---|---|
.boundary : number | Used to build the uniform buffer according to the STD140 layout. Derived uniforms will set this property to a data type specific value. |
.index : number | This property is set by UniformsGroup and marks the index position in the uniform array. |
.itemSize : number | The item size. Derived uniforms will set this property to a data type specific value. |
.name : string | The uniform's name. |
.offset : number | This property is set by UniformsGroup and marks the start position in the uniform buffer. |
.value : any | The uniform value. |
.value : any | The uniform's value. |
Methods
| Method | Description |
|---|---|
.clone() : Uniform | Returns a new uniform with copied values from this instance. If the value has a clone() method, the value is cloned as well. |
.getValue() : any | Returns the uniform's value. |
.setValue( value : any ) | Sets the uniform's value. |