Capítulo 250 de 859
Pass for creating a dot-screen effect.
center, angle or scale values at runtime.const pass = new DotScreenPass( new THREE.Vector2( 0, 0 ), 0.5, 0.8 );
composer.addPass( pass );
Constructor
| Signature |
|---|
new DotScreenPass( center : Vector2, angle : number, scale : number ) |
Properties
| Property | Description |
|---|---|
.material : ShaderMaterial | The pass material. |
.uniforms : Object | The pass uniforms. Use this object if you want to update the center, angle or scale values at runtime. |
Methods
| Method | Description |
|---|---|
.dispose() | Frees the GPU-related resources allocated by this instance. Call this method whenever the pass is no longer used in your app. |
.render( renderer : WebGLRenderer, writeBuffer : WebGLRenderTarget, readBuffer : WebGLRenderTarget, deltaTime : number, maskActive : boolean ) | Performs the dot screen pass. |