Capítulo 280 de 859

Chapter 280: WebGLCubeRenderTarget

Core Idea

A cube render target used in context of WebGLRenderer.

Key Concepts

  • isWebGLCubeRenderTarget : boolean (readonly): This flag can be used for type testing.
  • texture : DataArrayTexture: Overwritten with a different texture type.

Reference Tables

Constructor

Signature
new WebGLCubeRenderTarget( size : number, options : RenderTarget~Options )

Properties

PropertyDescription
.isWebGLCubeRenderTarget : boolean (readonly)This flag can be used for type testing.
.texture : DataArrayTextureOverwritten with a different texture type.

Methods

MethodDescription
.clear( renderer : WebGLRenderer, color : boolean, depth : boolean, stencil : boolean )Clears this cube render target.
.fromEquirectangularTexture( renderer : WebGLRenderer, texture : Texture ) : WebGLCubeRenderTargetConverts the given equirectangular texture to a cube map.

Key Takeaways

  1. WebGLCubeRenderTarget extends: EventDispatcher → RenderTarget → WebGLRenderTarget
  2. Most relevant properties: isWebGLCubeRenderTarget, texture.
  3. Key methods: clear, fromEquirectangularTexture.

Connects To