Capítulo 269 de 859

Chapter 269: SavePass

Core Idea

A pass that saves the contents of the current read buffer in a render target.

Key Concepts

  • material : ShaderMaterial: The pass material.
  • needsSwap : boolean: Overwritten to disable the swap.
  • renderTarget : WebGLRenderTarget: The render target which is used to save the read buffer.
  • uniforms : Object: The pass uniforms.

Code Examples

const savePass = new SavePass( customRenderTarget );
composer.addPass( savePass );
  • What it demonstrates: Typical usage of SavePass.

Reference Tables

Constructor

Signature
new SavePass( renderTarget : WebGLRenderTarget )

Properties

PropertyDescription
.material : ShaderMaterialThe pass material.
.needsSwap : booleanOverwritten to disable the swap.
.renderTarget : WebGLRenderTargetThe render target which is used to save the read buffer.
.uniforms : ObjectThe pass uniforms.

Methods

MethodDescription
.dispose()Frees the GPU-related resources allocated by this instance. Call this method whenever the pass is no longer used in your app.
.render( renderer : WebGLRenderer, writeBuffer : WebGLRenderTarget, readBuffer : WebGLRenderTarget, deltaTime : number, maskActive : boolean )Performs the save pass.
.setSize( width : number, height : number )Sets the size of the pass.

Key Takeaways

  1. SavePass extends: Pass
  2. Most relevant properties: material, needsSwap, renderTarget, uniforms.
  3. Key methods: dispose, render, setSize.

Connects To