Capítulo 257 de 859
Pass for color grading via lookup tables.
const lutPass = new LUTPass( { lut: lut.texture3D } );
composer.addPass( lutPass );
Constructor
| Signature |
|---|
new LUTPass( options : Object ) |
Properties
| Property | Description |
|---|---|
.intensity : number | The intensity. |
.lut : Data3DTexture | The LUT as a 3D texture. |