Capítulo 27 de 859
This class can be used to generate a convex hull for a given array of 3D points. The average time complexity for this task is considered to be O(nlog(n)).
const geometry = new ConvexGeometry( points );
const material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
const mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
Constructor
| Signature |
|---|
new ConvexGeometry( points : Array.<Vector3> ) |