Capítulo 43 de 859
A class for generating a two-dimensional ring geometry.
const geometry = new THREE.RingGeometry( 1, 5, 32 );
const material = new THREE.MeshBasicMaterial( { color: 0xffff00, side: THREE.DoubleSide } );
const mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
Constructor
| Signature |
|---|
new RingGeometry( innerRadius : number, outerRadius : number, thetaSegments : number, phiSegments : number, thetaStart : number, thetaLength : number ) |
Properties
| Property | Description |
|---|---|
.parameters : Object | Holds the constructor parameters that have been used to generate the geometry. Any modification after instantiation does not change the geometry. |