Capítulo 390 de 859

Chapter 390: BumpMapNode

Core Idea

This class can be used for applying bump maps to materials.

Key Concepts

  • scaleNode : Node.<float>: Controls the intensity of the bump effect.
  • textureNode : Node.<float>: Represents the bump map data.

Code Examples

material.normalNode = bumpMap( texture( bumpTex ) );
  • What it demonstrates: Typical usage of BumpMapNode.

Reference Tables

Constructor

Signature
new BumpMapNode( textureNode : Node.<float>, scaleNode : Node.<float> )

Properties

PropertyDescription
.scaleNode : Node.<float>Controls the intensity of the bump effect.
.textureNode : Node.<float>Represents the bump map data.

Key Takeaways

  1. BumpMapNode extends: EventDispatcher → Node → TempNode
  2. Most relevant properties: scaleNode, textureNode.

Connects To