Capítulo 390 de 859
This class can be used for applying bump maps to materials.
material.normalNode = bumpMap( texture( bumpTex ) );
Constructor
| Signature |
|---|
new BumpMapNode( textureNode : Node.<float>, scaleNode : Node.<float> ) |
Properties
| Property | Description |
|---|---|
.scaleNode : Node.<float> | Controls the intensity of the bump effect. |
.textureNode : Node.<float> | Represents the bump map data. |