Capítulo 465 de 859

Chapter 465: RetroPassNode

Core Idea

A post-processing pass that applies a retro PS1-style effect to the scene.

This node renders the scene with classic PlayStation 1 visual characteristics:

  • Vertex snapping: Vertices are snapped to screen pixels, creating the iconic "wobbly" geometry
  • Affine texture mapping: Textures are sampled without perspective correction, resulting in distortion effects
  • Low resolution: Default 0.25 scale (typical 320x240 equivalent)
  • Nearest-neighbor filtering: Sharp pixelated textures without smoothing

Reference Tables

Constructor

Signature
new RetroPassNode( scene : Scene, camera : Camera, options : Object )

Key Takeaways

  1. RetroPassNode extends: EventDispatcher → Node → TempNode → PassNode

Connects To