Chapter 465: RetroPassNode
Core Idea
A post-processing pass that applies a retro PS1-style effect to the scene.
This node renders the scene with classic PlayStation 1 visual characteristics:
- Vertex snapping: Vertices are snapped to screen pixels, creating the iconic "wobbly" geometry
- Affine texture mapping: Textures are sampled without perspective correction, resulting in distortion effects
- Low resolution: Default 0.25 scale (typical 320x240 equivalent)
- Nearest-neighbor filtering: Sharp pixelated textures without smoothing
Reference Tables
Constructor
| Signature |
|---|
new RetroPassNode( scene : Scene, camera : Camera, options : Object ) |
Key Takeaways
- RetroPassNode extends: EventDispatcher → Node → TempNode → PassNode
Connects To