Capítulo 455 de 859
A node for representing the uv coordinates of points.
Can only be used with a WebGL backend. In WebGPU, point primitives always have the size of one pixel and can thus can't be used as sprite-like objects that display textures.
Constructor
| Signature |
|---|
new PointUVNode() |
Properties
| Property | Description |
|---|---|
.isPointUVNode : boolean (readonly) | This flag can be used for type testing. |