Capítulo 434 de 859
A special type of uniform node that computes the maximum mipmap level for a given texture node.
updateType is set to NodeUpdateType.FRAME since the node updates the texture once per frame in its [MaxMipLevelNode#update](MaxMipL…const level = maxMipLevel( textureNode );
Constructor
| Signature |
|---|
new MaxMipLevelNode( textureNode : TextureNode ) |
Properties
| Property | Description |
|---|---|
.texture : Texture (readonly) | The texture. |
.textureNode : TextureNode (readonly) | The texture node to compute the max mip level for. |
.updateType : string | The updateType is set to NodeUpdateType.FRAME since the node updates the texture once per frame in its MaxMipLevelNode#update method. |