Capítulo 428 de 859
Post processing node for adding a bloom-based lens flare effect. This effect requires that you extract the bloom of the scene via a bloom pass first.
References:
updateBeforeType is set to NodeUpdateType.FRAME since the node renders its effect once per frame in updateBefore().import { lensflare } from 'three/addons/tsl/display/LensflareNode.js';
Constructor
| Signature |
|---|
new LensflareNode( textureNode : TextureNode, params : Object ) |
Properties
| Property | Description |
|---|---|
.downSampleRatio : number | Defines how downsampling since the effect is usually not rendered at full resolution. |
.ghostAttenuationFactorNode : Node.<float> | Defines the attenuation factor of flares/ghosts. |
.ghostSamplesNode : Node.<float> | Represents the number of flares/ghosts per bright spot which pivot around the center. |
.ghostSpacingNode : Node.<float> | Defines the spacing of the flares/ghosts. |
.ghostTintNode : Node.<vec3> | Defines the tint of the flare/ghosts. |
.textureNode : TextureNode | The texture node that represents the scene's bloom. |
.thresholdNode : Node.<float> | Controls the size and strength of the effect. A higher threshold results in smaller flares. |
.updateBeforeType : string | The updateBeforeType is set to NodeUpdateType.FRAME since the node renders its effect once per frame in updateBefore(). |
Methods
| Method | Description |
|---|---|
.dispose() | Frees internal resources. This method should be called when the effect is no longer required. |
.getTextureNode() : PassTextureNode | Returns the result of the effect as a texture node. |
.setSize( width : number, height : number ) | Sets the size of the effect. |
.setup( builder : NodeBuilder ) : PassTextureNode | This method is used to setup the effect's TSL code. |
.updateBefore( frame : NodeFrame ) | This method is used to render the effect once per frame. |